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Monthly Archives: November 2010
2d6 RPG – Luck
Each gaming session, a player may use a number of Luck points equal to their Luck value. These points reset and are available for use each session regardless of how much in-game time has passed. A Luck point may be … Continue reading →
2d6 RPG – Experience
Apart from the points given during character creation, experience points are gained in three ways: rolling doubles on 2d6 rolls, performing well during a gaming session, and training. Characters receive one experience point per achievement, double rolled, training period etc, … Continue reading →
Posted in System Rules
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Tagged 2d6, 2d6 RPG, experience points, roleplaying games, RPG, XP
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2d6 RPG – Introduction
In the 2d6 game there are no classes and no levels. Instead, characters are built specifically to players’ intentions and grow and develop organically based on their in-game experiences. Players should first choose what kind of character they want to … Continue reading →