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Monthly Archives: August 2011
Tales of Tolvenia, Chapter Nine, Part Two
Date: 23 August 2011. Present: Zach (Haley), Mike (Malack), Matthew (Jaren), Josh (Zirg), Eric (Goblina) and Andy (Dolo). In the evening, Jaren, Zirg and Goblina, attempted separately to recruit help for their task of collecting rockflower plants from the mountains. … Continue reading
Posted in Campaign
Tagged 2d6, 2d6 RPG, choke beasts, Kalmeshi, Tales of Tolvenia, Tragad, Valthaxu Warrens
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The Kalmeshi Realm
The Kalmeshi Realm is a dwarven nation located in southern central Tolvenia, to the west of Lutia. It is a mountainous land that has a climate rather cooler than its latitude would suggest. Its population is mostly dwarves, but there … Continue reading
Tales of Tolvenia, Chapter Nine, Part One
Date: 16 August 2011. Present: Andy (Dolo), Eric (Goblina), Josh (Zirg) and Zach (Haley). On arriving at the Kalmeshi border town of Tragad, the party had to register with a border clerk and hand over a deposit of 10 gold. … Continue reading
Tales of Tolvenia, Chapter Eight, Part Four
Date: 16 August 2011. Present: Andy (Dolo), Eric (Goblina), Josh (Zirg) and Zach (Haley). The party, having defeated the mutant eels, continued down the Ironbourne, onboard the Daystar and reached Brauger, the last big town before the Kalmeshi Realm. As they sailed … Continue reading
Rules Update: Skewer Attack and Skewer Attack Feat
I’ve created a new attack in the wake of Eric’s attacks against the eels: Skewer Attack A skewer attack is a variation of the basic attack and can only be made with a piercing mêlée weapon such as a sword … Continue reading
Posted in Rules Updates
Tagged 2d6, 2d6 RPG, attacks, combat, rules update, skewer attack, special attacks
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Rules Update: Brutal Attack
I’ve changed the rules for Brutal Attack: Proficiency: A Brutal Attack allows you to potentially double the damage your weapon deals. A Brutal Attack must be declared in advance. To make a Brutal Attack, make a basic attack with any … Continue reading
Rules Update: Drunkenness
Here is a new condition: Drunk: If a character drinks alcohol and then is required to perform actions that character should make a condition save with a -1 penalty for each shot of spirits, glass of wine, mug of beer … Continue reading
Tales of Tolvenia, Chapter Eight, Part Three
Date: 9 August 2011. Present: Zach (Haley), Matthew (Jaren), Eric (Goblina) and Andy (Dolo). For a moment, it seemed that the attack of the killer eels was over. Then Haley noticed some unusual birds gliding towards the Daystar – they … Continue reading
Rules Update: Social Checks
I’ve fleshed out the rules for social interaction. In an attempt to differentiate my game further from D&D, I’ve renamed ‘gather information’ ‘gossip’. Social Checks There are a number of different social check a character might make – gossiping, negotiation, … Continue reading
Rules Update: Magic Feats
Here is the new, updated range of magic feats: Magic Sensitivity This is a one-off feat that allows the character to use magic. It costs 24 XP. It is a prerequisite for all other Magic feats. Magic Sensitivity automatically grants … Continue reading