Category Archives: System Rules

2d6 RPG – Magic – Metamagic Spells and Effects

Metamagic is not a magical discipline in itself, so there are no specific Metamagic feats. However, the prerequisites listed on the spells and effects below refer to the Magic strand of feats. A caster requires Magic Sensitivity to be capable … Continue reading

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2d6 RPG – Magic – Weather Spells

Wind Causes a wind to blow or abate in the target area. Base Anima Cost: 6 Save: Base Target: 24 foot cube (+1) Base Duration: 1 hour (+1) Base Intensity: Increases or decreases the wind by 1 step (+1) Miscellaneous: … Continue reading

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2d6 RPG – Magic – Transmutation Spells

Grow/Shrink Object Causes the subject of the spell to increase or decrease in size. Base Anima Cost: 8 Save: Wil (+1) Base Target: 1 minuscule object (+6) Base Duration: 1 minute (+1) Base Intensity: Non-living object of minuscule size category … Continue reading

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2d6 RPG – Magic – Telepathy Spells

Read Person Allows the caster to learn the thoughts and psychological state of a sentient creature. Base Anima Cost: 4 Save: Wil (+1) Base Target: 1 creature (+3) Base Duration: Base Intensity: Surface emotions Deep emotions (+2) Surface motivation (+3) … Continue reading

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2d6 RPG – Magic – Prophecy Spells

Clairvoyance Allows the caster to see things that are too distant to be seen normally or that are hidden. Base Anima Cost: 6 Save: Base Target: 1 place Base Duration: 1 minute (+1) Base Intensity: Static 120 degree field of … Continue reading

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2d6 RPG – Magic – Negation Spells

Dispel Magic Erases a spell and/or its effects. Base Anima Cost: 8 Save: Opp (+1) Base Target: 1 spell (+4) Base Duration: Instantaneous Base Intensity: Miscellaneous: When Dispel Magic is cast on another spell, the two spell-casters must make opposed … Continue reading

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2d6 RPG – Magic – Necromancy Spells

Harm Reduces the Health of the target. Base Anima Cost: 6 Save: Fit (+1) Base Target: 1 creature (+3) Base Duration: Instantaneous Base Intensity: Reduces Health by 1 point (+1) Miscellaneous: Decay Causes an amount of organic matter to decay … Continue reading

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2d6 RPG – Magic – Nature Spells

Call Animal This spell calls an animal or a number of animals to the caster. Base Anima Cost: 1 Save: Wil (+1) Base Target: Animal or animals equal to minuscule size category Base Duration: 1 minute (+1) Base Intensity: Call … Continue reading

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2d6 RPG – Magic – Illusion Spells

Create Visual Illusion Creates a visual illusion within an area. Base Anima Cost: 5 Save: Per (+1) Base Target: 3 foot cube (+1; multi +3) Base Duration: 5 minutes (+1) Base Intensity: Static, unrealistic visual illusion Moving (within target area) … Continue reading

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2d6 RPG – Magic – Healing Spells

Heal Wounds Heals the damage to an injured character’s Health. Base Anima Cost: 2 Save: Wil (+1) Base Target: 1 creature (+2) Base Duration: Instantaneous Base Intensity: +1 Health point (+1) (humanoid) Heal magical creature (+1) Heal animal (vertebrate) (+2) … Continue reading

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