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Monthly Archives: June 2011
Rules Update: New Disease: Bloodpox
Bloodpox is a contagious disease that causes weakness and red spots all over the body that start to weep blood. When coming into contact with bodily fluids from someone infected with the disease (this does not have to be direct … Continue reading
Tales of Tolvenia, Chapter Seven, Part Three
Date: 28 June 2011. Present: Zach (Haley), Mike (Malack), Matthew (Jaren) and Eric (Goblina). In the aftermath of the combat with the two ogres on their way to Lallin, Haley revived Jaren and Jaren then healed Malack of his injuries. … Continue reading
Posted in Campaign
Tagged 2d6, 2d6 RPG, bloodpox, healing, Lallin, Loxen, Tales of Tolvenia, Tolvenia
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Rules Update: New Spell: Detect Poisoning or Disease
Detect Poisoning or Disease Identifies the presence of poisoning or disease in the subject and may give the caster information about it. Base Anima Cost: 6 Save: Wil (+1) Base Target: 1 creature (+2) Base Duration: Instantaneous Base Intensity: Reveals presence of poisoning or disease. … Continue reading
Posted in Rules Updates
Tagged 2d6, 2d6 RPG, Detect Poisoning or Disease, healing, healing magic, magic, rules update
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Tales of Tolvenia, Chapter Seven, Part Two
Date: 21 June 2011. Present: Zach (Haley) and Eric (Goblina). The party rested in Neiglen for a few hours before heading onwards to Lallin. On the way to Lallin, they were attacked by a pair of ogres who were hiding … Continue reading
Posted in Campaign
Tagged 2d6, 2d6 RPG, combat, critical wounds, ogres, Tales of Tolvenia
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Rules Update: Changed Feat: Magic: Self-targeting
Spells targeting the caster require an extra +3 Anima cost for Proficiency level spells, +6 for Expertise spell, +12 for Mastery spells and +24 for Perfection spells Proficiency: (XP cost: 6) Reduces the extra Anima cost by 2. Expertise: (XP … Continue reading
Posted in Rules Updates
Tagged 2d6, 2d6 RPG, feats, magic, rules update, self-targeting
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Rules Update: New Feat: Blindsight
Proficiency: Reduces -6 penalty from Blindness to -4. Add quarter Dex, Ref or Per to Def. Expertise: Reduces -6 penalty from Blindness to -3. Add half Dex, Ref or Per to Def. Mastery: Reduces -6 penalty from Blindness to -2. … Continue reading
Rules Update: Conditions
Conditions Magical effects, injuries, tiredness and other factors affect a character’s performance, leading to penalties of varying severity. The Conditions Scale Some effects cause a character to move one step up or down the Conditions Scale. Penalties on the Conditions … Continue reading
Rules Update: Specified Attack Against Sensitive Areas
Specified Attack An attacker may choose to attack a specific body area or part, or an item worn on the defender’s body. -1: top half, bottom half, left half or right half of body. -2: one of the six main … Continue reading
Posted in Rules Updates
Tagged 2d6, 2d6 RPG, combat, rules update, sensitive areas, specified attacks
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Rules Update: Luck Checks
Luck Checks In some situations, player characters will be called upon to make Luck checks. A Luck check is used to determine circumstances beyond the PC’s control, matters of chance. For instance, you should make a Luck check when in … Continue reading
Tales of Tolvenia, Chapter Seven, Part One
Date: 14 June 2011. Present: Eric (Goblina), Matthew (Jaren), Mike (Malack) and Zach (Haley). Having killed the spite-affected squirrels and bear, and while Goblina was busy skinning said bear, Haley and Jaren debated how to retrieve the Vilstrithiani godstone from … Continue reading