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Monthly Archives: January 2011
2d6 RPG – Magic – Metamagic Spells and Effects
Metamagic is not a magical discipline in itself, so there are no specific Metamagic feats. However, the prerequisites listed on the spells and effects below refer to the Magic strand of feats. A caster requires Magic Sensitivity to be capable … Continue reading →
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Tagged 2d6, 2d6 RPG, magic, metamagic, metamagic effects, metamagic spells, roleplaying, RPG, spell lists, spells
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2d6 RPG – Magic – Weather Spells
Wind Causes a wind to blow or abate in the target area. Base Anima Cost: 6 Save: Base Target: 24 foot cube (+1) Base Duration: 1 hour (+1) Base Intensity: Increases or decreases the wind by 1 step (+1) Miscellaneous: … Continue reading →
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Tagged 2d6, 2d6 RPG, magic, roleplaying, RPG, spell lists, spells, weather, weather magic, weather spells
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2d6 RPG – Magic – Transmutation Spells
Grow/Shrink Object Causes the subject of the spell to increase or decrease in size. Base Anima Cost: 8 Save: Wil (+1) Base Target: 1 minuscule object (+6) Base Duration: 1 minute (+1) Base Intensity: Non-living object of minuscule size category … Continue reading →
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Tagged 2d6, 2d6 RPG, magic, roleplaying, RPG, spell lists, spells, transmutation, transmutation magic, transmutation spells
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2d6 RPG – Magic – Telepathy Spells
Read Person Allows the caster to learn the thoughts and psychological state of a sentient creature. Base Anima Cost: 4 Save: Wil (+1) Base Target: 1 creature (+3) Base Duration: Base Intensity: Surface emotions Deep emotions (+2) Surface motivation (+3) … Continue reading →
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Tagged 2d6, 2d6 RPG, magic, roleplaying, RPG, spell lists, spells, telepathy, telepathy magic, telepathy spells
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2d6 RPG – Magic – Prophecy Spells
Clairvoyance Allows the caster to see things that are too distant to be seen normally or that are hidden. Base Anima Cost: 6 Save: Base Target: 1 place Base Duration: 1 minute (+1) Base Intensity: Static 120 degree field of … Continue reading →
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Tagged 2d5 RPG, 2d6, magic, prophecy, prophecy magic, prophecy spells, roleplaying, RPG, spell lists, spells
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2d6 RPG – Magic – Negation Spells
Dispel Magic Erases a spell and/or its effects. Base Anima Cost: 8 Save: Opp (+1) Base Target: 1 spell (+4) Base Duration: Instantaneous Base Intensity: Miscellaneous: When Dispel Magic is cast on another spell, the two spell-casters must make opposed … Continue reading →
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Tagged 2d6, 2d6 RPG, magic, negation, negation magic, negation spells, roleplaying, RPG, spell lists, spells
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2d6 RPG – Magic – Necromancy Spells
Harm Reduces the Health of the target. Base Anima Cost: 6 Save: Fit (+1) Base Target: 1 creature (+3) Base Duration: Instantaneous Base Intensity: Reduces Health by 1 point (+1) Miscellaneous: Decay Causes an amount of organic matter to decay … Continue reading →
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Tagged 2d6, 2d6 RPG, magic, necromancy, necromancy spells, necromantic magic, roleplaying, RPG, spell list, spells
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2d6 RPG – Magic – Nature Spells
Call Animal This spell calls an animal or a number of animals to the caster. Base Anima Cost: 1 Save: Wil (+1) Base Target: Animal or animals equal to minuscule size category Base Duration: 1 minute (+1) Base Intensity: Call … Continue reading →
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Tagged 2d6, 2d6 RPG, magic, nature, nature magic, nature spells, roleplaying, RPG, spell lists, spells
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Rules Update: Escape Artist, Falling, Magic, Size
Changes: Difficulty of escaping from chains; rules for fall damage. Additions: Nature, Necromancy, Negation, Prophecy, Telepathy and Transmutation spell lists; approximate cubic values on Size table.
2d6 RPG – Magic – Illusion Spells
Create Visual Illusion Creates a visual illusion within an area. Base Anima Cost: 5 Save: Per (+1) Base Target: 3 foot cube (+1; multi +3) Base Duration: 5 minutes (+1) Base Intensity: Static, unrealistic visual illusion Moving (within target area) … Continue reading →
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Tagged 2d6, 2d6 RPG, illusion, illusion magic, magic, roleplaying, RPG, spell list, spells
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